#include "playscene.h"
#include <QMenuBar>
#include<QPainter>
#include "mypushbutton.h"
#include<QTimer>
#include<QLabel>
#include "mycoin.h"
#include "dataconfig.h"
#include<QDebug>
#include<QPropertyAnimation>
#include<QSound>

playScene::playScene(int level)
{
    this->levelIndex=level;

    //设置窗口固定大小
    this->setFixedSize(320,588);
    //设置图标
    this->setWindowIcon(QPixmap(":/res/Coin0001.png"));
    //设置标题
    this->setWindowTitle("翻金币");

    //创建菜单栏
    QMenuBar * bar = this->menuBar();
    this->setMenuBar(bar);
    //创建开始菜单
    QMenu * startMenu = bar->addMenu("开始");
    //创建按钮菜单项
    QAction * quitAction = startMenu->addAction("退出");
    //点击退出 退出游戏
    //返回按钮音效
    QSound *backSound1 = new QSound(":/res/BackButtonSound.wav",this);
    //翻金币音效
    QSound *flipSound = new QSound(":/res/ConFlipSound.wav",this);
      //胜利按钮音效
    QSound *winSound = new QSound(":/res/LevelWinSound.wav",this);
    connect(quitAction,&QAction::triggered,[=](){this->close();});

    //返回按钮
    MyPushbutton * closeBtn = new MyPushbutton(":/res/BackButton.png",":/res/BackButtonSelected.png");
    closeBtn->setParent(this);
    closeBtn->move(this->width()-closeBtn->width(),this->height()-closeBtn->height());

    //返回按钮功能实现
    connect(closeBtn,&MyPushbutton::clicked,[=](){
        backSound1->play();
        QTimer::singleShot(500, this,[=](){
            this->hide();
            //触发自定义信号，关闭自身，该信号写到 signals下做声明
            emit this->chooseSceneBack();

           }
        );
    });

    //当前关卡标题
    QLabel * label = new QLabel;
    label->setParent(this);
    QFont font;
    font.setFamily("华文新魏");
    font.setPointSize(20);
    label->setFont(font);
    QString str = QString("关卡号: %1").arg(this->levelIndex);
    label->setText(str);
    label->setGeometry(QRect(30, this->height() - 90,180, 50)); //设置大小和位置

    //初始化二维数组
    dataConfig config;
    for(int i = 0 ; i < 4;i++)
    {
        for(int j = 0 ; j < 4; j++)
        {
            gameArray[i][j] = config.mData[this->levelIndex][i][j];
        }
    }




    QLabel* winLabel = new QLabel;
    QPixmap tmpPix;
    tmpPix.load(":/res/LevelCompletedDialogBg.png");
    winLabel->setGeometry(0,0,tmpPix.width(),tmpPix.height());
    winLabel->setPixmap(tmpPix);
    winLabel->setParent(this);
    winLabel->move( (this->width() - tmpPix.width())*0.5 , -tmpPix.height());







    //创建金币的背景图片
      for(int i = 0 ; i < 4;i++)
      {
          for(int j = 0 ; j < 4; j++)
          {
             //绘制背景图片
              QLabel* label = new QLabel;
              label->setGeometry(0,0,50,50);
              label->setPixmap(QPixmap(":/res/BoardNode.png"));
              label->setParent(this);
              label->move(57 + i*50,200+j*50);

              //金币对象
              QString img;
              if(gameArray[i][j] == 1)
              {
                 img = ":/res/Coin0001.png";
              }
              else
              {
                 img = ":/res/Coin0008.png";
              }

              //金币对象
              MyCoin * coin = new MyCoin(img);
              coin->setParent(this);
              coin->move(59 + i*50,204+j*50);

              //记录按钮的坐标
              coin->posX = i; //记录x坐标
              coin->posY = j; //记录y坐标
              coin->flag =gameArray[i][j]; //记录正反标志

              coinBtn[i][j] = coin;


              connect(coin,&MyCoin::clicked,[=](){


                  flipSound->play();
                  //禁用所有按钮点击事件,在点击按钮之后，先禁用按钮，等到按钮全部翻完之后再放开按钮
                  for(int i = 0 ; i < 4;i++)
                  {
                       for(int j = 0 ; j < 4; j++)
                       {
                           coinBtn[i][j]->isWin = true;
                       }
                  }


                  //qDebug() << "点击的位置： x = " <<  coin->posX << " y = " << coin->posY ;
                  coin->changeFlag();
                  gameArray[i][j] = gameArray[i][j] == 0 ? 1 : 0; //数组内部记录的标志同步修改
                  QTimer::singleShot(300, this,[=](){
                        if(coin->posX+1 <=3)
                        {
                             coinBtn[coin->posX+1][coin->posY]->changeFlag();
                             gameArray[coin->posX+1][coin->posY] = gameArray[coin->posX+1][coin->posY]== 0 ? 1 : 0;
                        }
                        if(coin->posX-1>=0)
                        {
                             coinBtn[coin->posX-1][coin->posY]->changeFlag();
                             gameArray[coin->posX-1][coin->posY] = gameArray[coin->posX-1][coin->posY]== 0 ? 1 : 0;
                        }
                        if(coin->posY+1<=3)
                        {
                             coinBtn[coin->posX][coin->posY+1]->changeFlag();
                             gameArray[coin->posX][coin->posY+1] = gameArray[coin->posX+1][coin->posY]== 0 ? 1 : 0;
                        }
                        if(coin->posY-1>=0)
                        {
                             coinBtn[coin->posX][coin->posY-1]->changeFlag();
                             gameArray[coin->posX][coin->posY-1] = gameArray[coin->posX+1][coin->posY]== 0 ? 1 : 0;
                        }



                        //禁用所有按钮点击事件
                        for(int i = 0 ; i < 4;i++)
                        {
                            for(int j = 0 ; j < 4; j++)
                            {
                                coinBtn[i][j]->isWin = false;
                            }
                        }
                 //判断是否胜利
                 this->isWin = true;
                 for(int i = 0 ; i < 4;i++){
                       for(int j = 0 ; j < 4; j++)
                        {
                            //qDebug() << coinBtn[i][j]->flag ;
                            if( coinBtn[i][j]->flag == false)
                            {
                                this->isWin = false;
                                break;
                            }
                           }
                       }
                        if(this->isWin==true)
                        {
                            winSound->play();
                            //禁用所有按钮点击事件
                                for(int i = 0 ; i < 4;i++)
                                  {
                                    for(int j = 0 ; j < 4; j++)
                                    {
                                      coinBtn[i][j]->isWin = true;
                                    }
                                  }
                                QPropertyAnimation * animation1 =  new QPropertyAnimation(winLabel,"geometry");
                                animation1->setDuration(1000);
                                animation1->setStartValue(QRect(winLabel->x(),winLabel->y(),winLabel->width(),winLabel->height()));
                                animation1->setEndValue(QRect(winLabel->x(),winLabel->y()+114,winLabel->width(),winLabel->height()));
                                animation1->setEasingCurve(QEasingCurve::OutBounce);
                                animation1->start();
                        }
                     });


              });
          }
      }



}

void playScene::paintEvent(QPaintEvent *){
    QPainter painter(this);
    QPixmap pix;
    pix.load(":/res/PlayLevelSceneBg.png");
    painter.drawPixmap(0,0,this->width(),this->height(),pix);

    //加载标题
    pix.load(":/res/Title.png");
    pix = pix.scaled(pix.width()*0.5,pix.height()*0.5);
    painter.drawPixmap( 10,30,pix.width(),pix.height(),pix);
}
